Effect of training with non-imersive virtual reality on the performance of the real motor task in the elderly: case reports
DOI:
https://doi.org/10.17267/2238-2704rpf.v11i3.3798Keywords:
Learning. Aged. Biotechnology.Abstract
INTRODUCTION: In the context of rehabilitation in gerontology, the improvement of the ability to perform motor tasks is highlighted to promote autonomy, so it is necessary to investigate tools to achieve this clinical objective. OBJECTIVE: To evaluate the effect of training with non-immersive virtual reality on the execution of the real motor task in the elderly MATERIALS AND METHOD: This is a case report, with a single intervention using the Nintendo® Wii, with subjects over 60 years old who underwent intervention with throw training in the game Wii sports resort and evaluated with video angular kinematic analysis with the Kinovea® software before and after the intervention, a protocol consisting of a battery of ten shots before and after the intervention, in addition to the subjective assessment of post-training improvement. RESULTS: Four subjects participated in the research, 3 females, with a mean age of 70.7 years ± 7.13 and schooling 8 years ± 6.16. For the angular variables, it was found that, after training with the Wii, in the initial throwing posture, there was an accentuation in the shoulder flexion and a decrease in the elbow for the same movement in the final position. There was a decrease in the elbow extension and an increase in the wrist flexion. It was also verified an increase in the jump and a decrease in the task execution time. FINAL CONSIDERATIONS: Given this, it is possible to conclude that the Nintendo® Wii is a potential resource for improving gestures in real life for the elderly.
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Copyright (c) 2021 Felipe Lima Rebêlo, Henrique Lima de Cerqueira Carvalho, Bárbara Pereira Fernandes, João Victor Pereira Barbosa, Alynne Iasmin Batista Santos, Rodrigo da Silva Santos
This work is licensed under a Creative Commons Attribution 4.0 International License.
This work is licensed under a Creative Commons Attribution 4.0 International License.